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    Ariane wants it pushed to the sea. Go through the mine and out to the submarine. Talk to the Captain.

    He's still stubborn. Go to the end of the railway tracks close to the water's edge - where the railcar used to stand. Place the sheet of metal on the railway tracks and Ariane will make a ramp to the sea.

    Go back inside the mine to the dynamite laden mine cart. Use gloves and then click on the lever just a little to the left of the switch stand between the 2 rail tracks.

    The hotspot here is a little difficult to find. Then click on the mine cart to give it a push. Watch what happens.

    Go back and talk to the Captain. Arrive by the village dock. Check the e-mail. Go talk to the balloonist and select Giants.

    Go to the village. Healer - Talk to Jahine, the healer since nobody else is around. She wants the Ball of Memory as proof of Bares' part in the conspiracy.

    Wake the plants with the help of the little butterfly that after being fed will fertilizer the flowers and the wall of vegetation will open up.

    Use the snare-flower. Look close at the shelf behind Jahine and take the giant red trapping plant. To get the Ball of Memory:. Garden - Outside the arena gates, use flask full of water on the yellow flower at the corner of the garden in the foreground.

    Then click the butterfly on the same hotspot. The butterfly made an opening on the wall of the arena.

    It will trap the ball of memory. Go back to the healer. The matriarch is in the valley of the spirits. She gives you a flute to neutralize the force field.

    Valley of the Spirits - Use the flute on the force field. Go forward until the face on the stone to bring the floating garden down.

    The tongue is gone but a message is left there instead. Read the message of Alexander to Bares Mohul. Balloon - Leave the valley and go to the balloon and Gustav.

    Ask Gustav to go back to the City. See that Armanda is blocking the entry to the altimonorail station tower.

    Go to the stall with the clock. Take the blue cloth and the telephone token. Crossroads - Exit marketplace and be at the crossroads. Talk to Enrique.

    Adam asked him to watch over Ariane. Wallace is at the University. Public Phones -. Market - Check the public phone between the barrels close to the arched exit of the marketplace.

    Not enough information to use the phone. Crossroads - Go to the end of the path north of the pet shop and see public phone left of the last house.

    Main road - At main road before turning left to the market, see another public phone at the corner. Main Gate - Go to the main exit out of the city that is now closed and see another public phone to the left of the gate.

    Communications Building - Then, go to the Communications building. See that Bares Mohul is guarding the entry to the other Altimonorail station tower.

    Ariane has the idea of knowing the public phone number to the tower where Bares is and trick him by pretending to be Armanda.

    To get Bares away from the Communications building altimonorail -. Go back to Enrique and ask him for the phone number of the public phone by Bares.

    He gives you the list of the phone numbers. Read the numbers in the computer. By deduction the only phone number we have not seen is - so that's the number of the phone by Bares.

    Go to any public phone. I used the one at the end of the road north of Enrique. Place the blue cloth on the round dial and mouth piece.

    Click the token on the slot. Listen to Ariane talk to Bares. Go to the Communication center area and see that Bares is gone.

    Take the altimonorail to the Academy. Academy :. Laboratory - Go to the laboratory at left screen after entering the building. Check an e-mail from Hector.

    Look close at table and take the note concerning the power collector from the box and the conference papers. Analyze and read them. The Energy Collector shows that to change the collector coordinates: emit a photoelectric wave frequency , density 7 and coordinates 45W, 78N.

    The Conference paper states questions about the giants and humans. Go to bottom of screen and close to the machine on the right.

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    Good luck! For the solution - Click on R. Ellison's Hanoi Tower Puzzle Solution. Take the note and Plimantair flask from the compartment.

    Read the note. Transmitted by contact. Takes effect in 15 minutes. Cannot be eradicated. Go to Archive room right of main entrance door.

    Take the printout and read the RectorChoice. Leave the archives - Uh Oh! Now we're in trouble! Talk to the Rector with Bares on watch.

    Alert the Others of the Conspiracy. Peter's Prison - Go to right screen and look at the paper on top of the drawer right of fireplace.

    Message to Peter - Please detain the young lady until I arrive. Look around a see a hanging basket suspended from a grill at the ceiling.

    Go to the arched blocked doorway. While facing the blocked doorway, click on left frame by tree branch.

    Peter's Laboratory - Enter the next room. Take the fuse under the right side of the tabletop and the periscope map paper on the table top.

    Read the periscope map and see it missing lens and mirror. Go to left screen and talk to Peter. Play with the periscope and it turns 90 deg.

    Escape - Go back to the other room. In inventory, combine the dynamite and fuse. Place the combined dynamite in the hanging basket. Use lighter on basket and watch.

    Pick up the iron bar from floor. Go to bottom screen with the view of the fireplace to the left. See an opening at the ceiling. Click iron bar on rope in inventory and then use it on the opening at the ceiling.

    Find Gustav. To stand guard, Adam needs food, blanket, fern mattress, box of wood and coal. Find Jahine, the healer and warn her of the plague.

    Go and take the bones from pile in front of his hut. For proof, tell others to come and see the surface. What a list to do. Go back inside the mine and click on items opposite the rotating wheel to pick up coal and empty box beside it.

    Mushroom forest - At screen after Adam, pick up ferns. Go up the platform station. Take the food reserves from the plate on the table and blanket from the bed.

    Go to Adam and talk about Installation to give him all the items he needs to stand guard. Adam's hut - Go through the forest and the bridge.

    Check the e-mail from Gary about turning the laptop on and off every 5 minutes. Go pass Adam's hut and just before the next bridge, pick up the bone little crushed bones protruding in front of the rocks.

    Savannah - Go forward and see Gustav flying by the Giant fern forest. Click on the balloon. Continue forward until the dinosaur place.

    He takes you to the Giants. Giants Village - Read the news bulletin. In the clearing by the mammoths, pick up the dry mastodon dung and coconuts on the ground.

    Proceed to the village. Talk to Taal Nadi at the hut. Fisherman - Talk to fisherman, Payan Ouva. In exchange for a firefly, Payan Ouva wants you to put back the crawfish traps where they were.

    There are 3 symbols: One male, female and one for couples. There are 3 traps: males, females and couples. The current mixed them up.

    Look for lines tied to bottom and then lure them with the bait. There are 3 traps with ropes colored red, green-blue and gray.

    There are 3 stones marked green-blue male, red female and both symbols in one stone. Place the bait on a stone.

    When a crawfish comes, check the color and then click on the corresponding colored trap - either the red or the green. Then click another trap and it will change to the color of the trap you initially clicked.

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